Okino's 3D model reduction system comes standard with our industry standard PolyTrans & NuGraf stand-alone software programs. You can import/export from all major 3D CAD/DCC file formats and produce excellent model compression with resulting high fidelity. Not only is it 1/2 to 1/10th the cost of other single-purpose polygon reduction programs from other companies but you also get access to the most refined set of flawless 3D import/export converters on the market, as well as scene manipulation and dozens of other useful features. The reducer optionally and automatically merges triangles into quads, if and when possible, to help further reduce the polygon count. It has been in wide spread, high-end 3D industry usage for decades and hence is ultra stable.
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Original, 123276 triangles. | 95% reduction, 6692 triangles. |
R/Cinema4D: The one and only Cinema 4D subreddit where you can learn about C4D or share your creations with us! Press J to jump to the feed. Press question mark to learn the rest of the keyboard shortcuts. Follow this tutorial step-by-step to create a low poly tree model that you can use in video games, graphic design and illustration projects whilst learning Cinema 4D quickly. Some of the skills you'll learn in this tutorial include creating basic 3D shapes, extrusion techniques, basic rendering techniques and how to colour 3D objects. Mar 6, 2014 - Cinema 4D Tutorial Polygon Reduction Tool Techniques on Vimeo.
Poly Reduction Tool C4d Models Model
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C4d Model Download
Okino's primary focus is to develop mathematically precise CAD & DCC conversion solutions for the automotive, aerospace, military, engineering, corporate and mid- to high-level 3D production markets. A smaller subset of such users have long required a means to bridge the divide between their large source 3D datasets and destination 3D programs which can only handle a smaller fraction of such data. For example, Okino's model optimization tools have become particularly relevant in recent years to Unity and Unreal users in order to provide extreme compression of CAD datasets into light weight models for visualization with Microsoft HoloLens, HTC VIVE, Oculus Rift, Meta and other forthcoming VR headsets. As a real-world example, and with careful consideration of the model's topology + contents, one customer's 3.5 million polygon SolidWorks CAD model was reduced to 200k polygons with only fair degradation by following some of the rules and suggestions outlined in the list below.
The polygon reducer, as well as many other 3D mesh processing tools, are accessible via several access points in the software's user interface, as well as during batch conversion of 3D files and via the 'Operations' menu of the spreadsheet editor.
The core software also includes Okino's completely unique 'parts count and hierarchy optimizer' which has formed the 'black magic' and most important aspect of our software for decades - this takes ultra complex 3D CAD/DCC models and optimizes them for much faster real-time redraw performance (the optimizer is located in the 'Win' menu of the 'Selector Window'). Few 3D graphics people tend to realize that it is the 'node count' of a model and not its polygon count which tends to bog down most DCC/Animation/Authoring packages -- this optimizer, for example, can reduce a model with 250,000 nodes down to a more reasonable and sane 250 nodes ('geometry instances'). It is what allows our software to move super-massive oil & gas platforms into 3ds Max, Maya, Cinema-4D, Unity. etc. An excellent and typical example is this BP Clair Ridge oil & gas rig platform animation done with Okino's CAD conversion and optimization system + process (and these other two similar case studies for the CB&I Oil Refinery and Tesco Corp oil well drilling rig). This node-count optimizer is available, and enabled by default, on most key Okino importers as the 'Optimize Hierarchy' checkbox.